🏰 Lord Signmonder's Estate
Type: Noble estate / fortress
Region: Aglarion
Appearance/Notable Features: A fortified manor that once served as the royal castle before the construction of the current one. Guarded by The Redcloaks, its halls serve as both residence and military command.
Overview
The residence of Lord Signmonder, Protector of the Crown and commander of the military. The estate doubles as both his home and a center of martial authority. Though regal, it bears a militaristic atmosphere with guards, reception halls, and war chambers.
History
- Originally the royal castle of Aglarion, later gifted to the Signmonder family after a new castle was constructed.
- Has since become the seat of Signmonder’s authority, symbolizing both continuity with the old royal line and the military’s enduring influence.
Role in the Story
- The party first met Lord Signmonder here in Session 1, marking the beginning of their service to the Crown.
- Used for official briefings and audiences, including instructions to investigate the Rulmland Estate and Old Grinder.
- Served as a gathering place after the King’s death, where Signmonder requested the party’s aid amidst city-wide mourning.
Notable Figures
- Lord Signmonder – Master of the estate, Protector of the Crown.
- Gregory – Closest of the The Redcloaks, personally guarding Signmonder.
- The Redcloaks – Elite soldiers who protect the estate and enforce its secrecy.
Relationships
- Factions: The Crown of Aglarion, The Redcloaks
- Neighboring Locations: Onadbyr (capital), the royal palace
Notable Moments
- Session 1: First audience with the party; introduction of the Redcloaks.
- Session 2: Party returned with rescued boy and fallen after Old Grinder, receiving orders for King’s Games.
- Session 5: The estate became a site of mourning following the King’s death, draped in black banners and symbols of grief.
- Session 8: Starting point of Signmonder’s journey to the Haunted Manor with his knights.